This was another old-school design I'd created in my early teens & opted to give him the canne'boid pirate treatment. His original back-story was he died at sea, but having no desire to stay dead, re-animated himself & joined Capt. An-grrr's crew. I liked how half his face was hidden behind an old pirate flag (maybe from his original ship?) and he had barnacles growing all over him. I remember being proud of thinking up the name 'Shipwreck' and completely forgot about the G.I. Joe character of the same name, so the name has to be changed. I never drew a picture of what he looked liked without the flag, but I always assumed it was scarred & disfigured. You know, seeing as he didn't even have hands, that must have made re-loading his cannon arm difficult.....ah well, it was a cool design anyway.
Original Artwork/Drawing
I went with the name "Keel'ovr" (keel over) as it's an old nautical/pirate term for when someone is killed/dies so the name seemed appropriate given his back story. Changing him over to a canne'boid didn't take too much work, but unfortunately I had to go with a darker shade of blue as I couldn't find anymore of the blue that matched his original drawing much better. I also opted to give him one real hand and changed his anchor hand into a harpoon one. I was going to sculpt him a pirate flag to cover his skull face but I might just put some black cloth around it to make it appear his skull face IS the skull & crossbones from a pirate flag. I may also give him pants or some similiar clothing as he's looking a little incomplete to me. Maybe some red clothing to tie back into the original drawing?
Keel'ovr
"The undead canne'pirate!"
Bio
"Ten years ago the canne'boid now known as 'Keel'ovr' was killed in battle by a blaster shot to the head. The blast took all the flesh off of the right side of his face leaving nothing but the bare bone exposed. In an odd turn o' events, this canne'boid was not wantin' to remain dead so Keel'ovr's soul re-possessed his water-logged body and he rose up from the depths to live again. As he is one of the undead, he can not be killed by conventional means & shrugs off most forms of injury like a wee guppy biting a whale. Since his left hand was blasted off during the attack, Keel'ovr grafted the tip of an old harpoon onto the stump to provide himself with a weapon. He joined my crew to find his killer so his soul can finally rest. Keel'ovr is a valuable warrior to me ship so I'm not too keen on loosin' him as a warrior. Unknown to everyone it was I, Capt. Spakk Jahroh, who killed Keel'ovr those 10 years ago. The bright flash from the blaster shot at such close range must have temporarily blinded him and kept my identity hidden. Not even Shriekbeak knows this secret, and I will never tell a living (or dead) soul this for fear of loosing my undead warrior...or my own life. I killed him once before...but how ye be killin' something that be already dead?"- Excerpt from Capt. Spakk Jahrohs Log Book
I have at least 2 more canne'pirates to sculpt up to finish the good Captain's crew, so keep an eye on the blog for updates.
Wednesday, November 30, 2011
Wednesday, November 23, 2011
The next two canne'pirates of the Dragon's Maw: One-Eye & Shark Hook
After creating Capt. Spakk Jahroh the other day, I've had canne'boid pirates on the brain (the canne'borg is on the back-burner right now, but one of my other canne'boids might need to be rebuilt- I have the technology) and set to work giving the good captain a crew.
Now, before I delve into the 2 new guys I have some back story: I've only been sculpting since late 2007/early 2008 BUT I've been drawing and creating characters since 1994-1995 with my old "Creature World" stories that took place on the planet Slauria (the planet where the canne'boids come from). Well back then I'd decided to make a team of pirates and created Captain Ang-grrrr to lead them. He was a mutated slaurian with a chip in his head that increased his strength when he became angry, but his crew was predominately made up of characters from non-Creature World stories of mine. But, amidst the re-used characters, there were 5-6 original pirates. So while thinking of ideas for new canne'pirates, I touched onto these older characters and "canne'boidized" them.
Original Drawings (circa the late 1990's):
"One-Eye"
One-Eye's one large eye was actually a doorway into another dimension where vicious creatures lived. He wore an eye-patch at all times to keep the doorway closed, but while in battle he'd often take the eye-patch off and call forth a monster to attack his foe. I'm not sure why I gave him 2 peg legs (feet?), maybe his original legs had gotten beaten off by the inter-dimensional creatures? o_O??
"Fishook/Shark Hook"
I remember drawing his while on vacation in New Hampshire in August of 1997. I liked the colorway & the name so much I later used them on a completely different character. With his original name & color now on another character, I re-designed him for canne'piracy.
New 2011 Canne'boidized Re-Designs
There are 3 more characters waiting to get sculpted up, but I might need more parts before I attempt that. They should be pretty awesome once I'm all said & done with them. I did draw out the build for one of them and it should prove to be a solid build when assembled.
Sculpted Canne'boidized Versions
One-Eye came out great in my opinion, it took me at least 4 tries until I finally got his head just right. The eye-patch sits snuggly on his eye & two teeth, but some fun-tack helps keep it from falling off. I gave him red fur as a homage to the black/red striped shirt the original character had
Shark Hook didn't get too much of an overhaul, he's a canne'shark and thus has the canne'boid underbite, scaley skin & fur. As a nod to the original Fishook's colorway, I chose green for his teeth & claws & I think it's a good contrast. Not sure if you can tell from the photos, but he actually has a few fish-hooks pierced through his tail, fin, nose & mouth. He came alright, but once I get some firmer sculpey I'll try making him a 2nd time.
I'll have full bios for both of these new canne'pirates probably by the afternoon tomorrow, baring any incident of course. Until then, I hope you enjoyed these new canne'pirates...hmmm...now all they need is a ship...
Now, before I delve into the 2 new guys I have some back story: I've only been sculpting since late 2007/early 2008 BUT I've been drawing and creating characters since 1994-1995 with my old "Creature World" stories that took place on the planet Slauria (the planet where the canne'boids come from). Well back then I'd decided to make a team of pirates and created Captain Ang-grrrr to lead them. He was a mutated slaurian with a chip in his head that increased his strength when he became angry, but his crew was predominately made up of characters from non-Creature World stories of mine. But, amidst the re-used characters, there were 5-6 original pirates. So while thinking of ideas for new canne'pirates, I touched onto these older characters and "canne'boidized" them.
Original Drawings (circa the late 1990's):
"One-Eye"
One-Eye's one large eye was actually a doorway into another dimension where vicious creatures lived. He wore an eye-patch at all times to keep the doorway closed, but while in battle he'd often take the eye-patch off and call forth a monster to attack his foe. I'm not sure why I gave him 2 peg legs (feet?), maybe his original legs had gotten beaten off by the inter-dimensional creatures? o_O??
"Fishook/Shark Hook"
I remember drawing his while on vacation in New Hampshire in August of 1997. I liked the colorway & the name so much I later used them on a completely different character. With his original name & color now on another character, I re-designed him for canne'piracy.
New 2011 Canne'boidized Re-Designs
There are 3 more characters waiting to get sculpted up, but I might need more parts before I attempt that. They should be pretty awesome once I'm all said & done with them. I did draw out the build for one of them and it should prove to be a solid build when assembled.
Sculpted Canne'boidized Versions
One-Eye came out great in my opinion, it took me at least 4 tries until I finally got his head just right. The eye-patch sits snuggly on his eye & two teeth, but some fun-tack helps keep it from falling off. I gave him red fur as a homage to the black/red striped shirt the original character had
Shark Hook didn't get too much of an overhaul, he's a canne'shark and thus has the canne'boid underbite, scaley skin & fur. As a nod to the original Fishook's colorway, I chose green for his teeth & claws & I think it's a good contrast. Not sure if you can tell from the photos, but he actually has a few fish-hooks pierced through his tail, fin, nose & mouth. He came alright, but once I get some firmer sculpey I'll try making him a 2nd time.
I'll have full bios for both of these new canne'pirates probably by the afternoon tomorrow, baring any incident of course. Until then, I hope you enjoyed these new canne'pirates...hmmm...now all they need is a ship...
Labels:
canne'boids,
canne'pirates,
Captain Spakk Jahroh,
Creature World,
Glyos
Wednesday, November 16, 2011
The 1st of (hopefully) many Canne'pirates: Captain Spakk Jahroh!
"This is Spakk Jaroh, Captain of the Pirate ship, Dragon's Maw! and This is a warning going out to any of you stupid fools thinking about gettin in my way, like the Travelers & Glyaxia Command. I've set a course for the Glyos System and while me and my crew sail the spaceways: NO ONE is safe! If you're not wanting to go to an early grave you'll steer clear of the sights of my ship! Fly them colors lads, let'em know the Dragon's Maw's comin' for 'em! HA HA HA!"
Go check out my post (CLICK ME) on the October Toys forum for his full bio & photo gallery. I'll probably edit them into this post when I get home from work later. Enjoy!
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